![](http://antonbondar.ru/wp-content/uploads/2017/09/i1.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i2.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i3.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i4.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i5.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i6.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i7.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i8.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i9.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i10.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i11.jpg)
![](http://antonbondar.ru/wp-content/uploads/2017/09/i12.jpg)
Map: Gildong
Game: Affected Zone
Position: Level Designer
My responsibilities on the project:
— Gameplay prototyping.
— Geometry prototyping. Tasks for the 3D artists.
— Terrain creation.
— Detalization.
— Work with particles, decals.
— Lights. Post-effects.
3D artists:
Evgeny Seregin
Aleksandr Teterankevich
Aleksandr Murzak
Art-director:
Denis Pahunov
Engine: Unity 4.5
Project is closed by the investors — 31.11.2014